#WeCreate How I Make Trailers
Art has been a big part of my life since I was a child. I taught myself many of the skills I have today, including digitally produced artwork. I shied away from digital art for many years as it was looked upon as an inferior skill. This was mostly because of the *undo* tool. You can not magically *undo* a mistake on a real painting, even though there have been times I dearly wished I could. I even recall a comment on a truly beautiful piece of digital work on Deviant Art one day, in which a person wrote;
“It’s a pity it’s not real art.”
Of course, this comment sparked a long and bitter debate, one of many which could be read a few years ago all over art forums. Now, digital art is seen in a completely different light. It is finally recognized to be not only an art-form, but a special tool which gave rise to phenomenal digital artists and became an integral tool for special effects artists in movies and television.
These days, digital art dominates 90% of the artwork I create. There are various reasons for this; it is less messy, I don’t need a lot of storage for my art, it’s environmentally friendly and enduring. And because sometimes, I just can’t be bothered dragging out the canvas, easel and paint brushes just to paint what is in my head. Here is some of my work:
You can also find more at my Deviant Art page.
I was really just learning to make somewhat decent artwork when an international competition was announced for my favorite television show; Stargate Atlantis. Entrants had to create a video about the show to win. My friends pushed me to enter the competition, but I had no idea what to do. Then one mentioned my artwork and I thought, maybe I could make an animation. So I taught myself new skills, which was an incredibly steep learning curve as I only had a month to learn, create, and enter my submission. I went on to make three very short animations for the competition. Even though they were badly drawn and terribly animated, I actually won the competition. I went on to make another four animations for two different shows. As you watch, you can see the difference a few years of practice can make, even though I know I can do even better if I made another now.
First Stargate Atlantis animations:
Second set of animations I made for Supernatural:
Most recent animation, created for the show Hollyoaks:
When I wrote The Scientist’s Daughter, I decided to create a trailer for it. It was made around the time of those first animations and is a very simple, short and to the point advertisement for the book.
When I finished writing Malevolence, I decided to create another trailer. Up until now, I had never considered 3D art, believing it to be too difficult to learn. But I wanted a certain look for Malevolence so looked into using a 3D rendering program to create some neurons as a backdrop for the trailer. This was a far steeper learning curve as I had never attempted 3D rendering before. Luckily I found a video on YouTube tutorial with exact look I wanted to create. While my version isn’t quite as professional as theirs turned out, it was good enough as a backdrop for me. I only gave myself a few days to learn the rendering and come up with a finished trailer. Perhaps with some foresight, I would have had the trailer ready to go when the book was published, rather than rush to create it in the days following the launch.
I’m often asked how I actually get the drawings into the computer, how I animate them, and how I make them into a video. So for the next couple of weeks, I intend to explain the different tools I use to create all the things that go into my artwork and animations. There is probably an easier way, but this is how I taught myself to do it and I’m quite happy to continue this way.
This week, let’s look at the very first thing in the process; the artwork.
I use two systems for my digital artwork. Adobe Photoshop CS2 on my laptop and graphics tablet and pen. I have three graphics tablet, two A4 and an A5. This is the A4 one I use the most:
Since it is an older program, you can download CS2 for free by registering with the site. The other system I use is a Motion LE1400 tablet pc with digitized screen and pen running the art program, Artrage.
I also use a two-fingered glove called a SmudgeGuard, which stops marking the screen or my hand dragging on the surface while drawing.
Both systems have their uses. I prefer to draw on the tablet pc as you draw straight on the screen which is natural and intuitive. With the graphics tablet, you draw to the side while watching the screen. I’m used to it, so it doesn’t bother me, but it is certainly easier to use the digitized screen of the tablet pc. I like to finish artwork off on the laptop as Photoshop seems to give a better finish.
In the following gif, you can see the stages of drawing, from sketch to finishing.
If I wanted to animate this drawing, I could do it in two different ways. Create a new layer and slightly change the position of the dinosaur over and over until I had a sort of flick book animation giving the impression of movement.
The second way-and my favorite way to animate-is by making different layers from parts of the body. A layer each for the limbs, one for the tail, another for the head and maybe the body in different positions. I would then save the layers as png files and export them to the next stage of the sequence; animating in After effects. I will show you how I do this, but that is for next week’s #WeCreate blog! 😀
F.R. Donaldson lives in scenic Scotland. She is the author of the psychological sci-fi MALEVOLENCE
Posted on May 28, 2016, in #WeCreate, Frankeh Updates, Updates and tagged #WeCreate, acrylic, adobe, after effects, art, artrage, create, Deviant Art, digital, digital art, digital drawing, digital painting, Dragon, drawing, Frankie, graphics, graphics tablet, Hollyoaks, Malevolence, Motion computing, painting, Photoshop, Stargate Atlantis, supernatural, tablet PC, The Scientist's Daughter, trailer, we create. Bookmark the permalink. Leave a comment.